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AI Insights · Timothy · October 2024

Top 5 Tennis Games Performance in Netherlands Q3 2024

Discover how the top 5 tennis games performed on a unified platform in the Netherlands during Q3 2024, with key insights on downloads, revenue, and active user trends.

Top 5 Tennis Games Performance in Netherlands Q3 2024

In the third quarter of 2024, the top five tennis games on a unified platform in the Netherlands exhibited varied performance metrics in terms of downloads, revenue, and weekly active users. The data for these insights is sourced from Sensor Tower.

Tennis Clash: Multiplayer Game from Wildlife Studios experienced fluctuating weekly revenue, starting at approximately $3.1K and peaking at $3.4K in late July, before declining to around $2.3K by the end of September. Downloads decreased steadily from 3.2K in early July to 1.1K by the quarter's end. Weekly active users also saw a downward trend, starting at 25.8K and dropping to 18.9K.

Tennis Arena by Helium9 Games showed a modest revenue increase mid-quarter, reaching $579 in early September. Downloads were at their highest in late July with 663, but fell substantially to 143 by the end of September. Weekly active users started at 1K and decreased to just over 1K by the quarter's conclusion.

Mini Tennis: Perfect Smash from Miniclip.com maintained relatively stable revenue, peaking at $306 in early July and then tapering off to $99 by the end of September. Downloads experienced a peak of 575 in early July, followed by fluctuations, ending at 240. The game maintained a strong base of weekly active users, starting at 11.3K and ending at 10.6K.

3D Tennis from Mouse Games had minimal revenue throughout the quarter. Downloads remained low, with a peak of 116 in early September. Weekly active users showed a slight increase mid-quarter, reaching 236 before declining to 192 by the end of September.

Twin Tennis by VOODOO saw negligible revenue during this period. Downloads were sporadic, peaking at 156 in early August, but significantly dropping to 15 by late September. Weekly active users were relatively stable, starting at 328 and slightly increasing to 397 by the end of the quarter.

For more comprehensive insights into these games' performances, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024